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Port Of Legions

Personal work to explore UE4.
I love doing Fantasy Levels, It is my passion.
This is the first time I made something in Unreal. I wanted to take something bigger than a single view composition.
Architectural elements are all modular, modeled in 3dsmax and textured using Substance Designer+Painter. For sculptures I took scanned data of famous sculptures from public domain. (https://sketchfab.com/britishmuseum), made a tool in Houdini to generate LODs quickly.
Made s smart material for Sculptures in Painter and baked them quickly into game ready assets.
For trees I used Speed Tree and plugged textures that I took from Megascans. Also used some photogrammetric rocks from Kite Demo and Mega Scans.
I used Automatic Landscape Material and replaced most of its textures with my own, except the generic rock texture.

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Port of Legions

Reference :: Still don't know who's work is this.

Reference :: Still don't know who's work is this.

Individual Assets

Individual Assets