Personal work to explore UE4.
I love doing Fantasy Levels, It is my passion.
This is the first time I made something in Unreal. I wanted to take something bigger than a single view composition.
Architectural elements are all modular, modeled in 3dsmax and textured using Substance Designer+Painter. For sculptures I took scanned data of famous sculptures from public domain. (https://sketchfab.com/britishmuseum), made a tool in Houdini to generate LODs quickly.
Made s smart material for Sculptures in Painter and baked them quickly into game ready assets.
For trees I used Speed Tree and plugged textures that I took from Megascans. Also used some photogrammetric rocks from Kite Demo and Mega Scans.
I used Automatic Landscape Material and replaced most of its textures with my own, except the generic rock texture.